AIMovementCond_Record class
game.data.AIMovementCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Destination()RTTIgame.data.AIActionTarget_Record? DestinationHandle()RTTICName MovementType()RTTICName MoveLocomotionAction()RTTICName OffMeshLinkType()RTTIVector3 SpatialHintMults()RTTIVector2 Slope()RTTIVector2 DistanceToDestination()RTTIint ConstrainedByRestrictedArea()RTTIint LineOfSightFailed()RTTIint IsUsingOffMeshLink()RTTIint IsPauseByDynamicCollision()RTTIint PathFindingFailed()RTTIint IsEvaluated()RTTIint IsMoving()RTTIint IsDestinationCalculated()RTTIint IsDestinationChanged()RTTI