AIInTacticPositionCond_Record class
game.data.AIInTacticPositionCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIint GetTacticsCount()RTTIWeakHandle<game.data.AITacticType_Record> GetTacticsItem(int index)RTTIgame.data.AITacticType_Record? GetTacticsItemHandle(int index)RTTIbool TacticsContains(WeakHandle<game.data.AITacticType_Record> item)RTTI