AIVehicleCond_Record class
game.data.AIVehicleCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Vehicle()RTTIgame.data.AIActionTarget_Record? VehicleHandle()RTTICName[] HasTags()RTTIint GetHasTagsCount()RTTICName GetHasTagsItem(int index)RTTIbool HasTagsContains(CName item)RTTIint GetFreeSlotsCount()RTTIWeakHandle<game.data.VehicleSeat_Record> GetFreeSlotsItem(int index)RTTIgame.data.VehicleSeat_Record? GetFreeSlotsItemHandle(int index)RTTIbool FreeSlotsContains(WeakHandle<game.data.VehicleSeat_Record> item)RTTIVector2 ActivePassangers()RTTIVector2 CurrentSpeed()RTTIint DriverCheck()RTTI