AITargetCond_Record class
game.data.AITargetCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIAdditionalTraceType_Record> IsCombatTargetVisibleFrom()RTTIgame.data.AIAdditionalTraceType_Record? IsCombatTargetVisibleFromHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIfloat MinAccuracyValue()RTTIfloat MinDetectionValue()RTTIint IsVisible()RTTIint InvalidExpectation()RTTIfloat MinAccuracySharedValue()RTTIint IsAlive()RTTIfloat MaxVisibilityToTargetDistance()RTTIint IsActive()RTTIint IsMoving()RTTIint Attitude()RTTI