MeleeAttackGenericDecisions
Base: MeleeTransition
MeleeBlockAttackDecisions, MeleeBodySlamAttackDecisions, MeleeComboAttackDecisions, MeleeCrouchAttackDecisions, MeleeDeflectAttackDecisions, MeleeEquipAttackDecisions, MeleeFinalAttackDecisions, MeleeGroundSlamAttackDecisions, MeleeJumpAttackDecisions, MeleeSafeAttackDecisions
MeleeSprintAttackDecisions, MeleeStrongAttackDecisions, MeleeThrowAttackDecisions
None.
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIgame.MeleeAttackData? GetAttackData(game.stateMachine.StateContextScript stateContext) RTTI