LocomotionTakedownDecisions
Base: LocomotionTransition
GrappleMountDecisions, GrappleStandDecisions, GrappleStruggleDecisions, PickUpBodyAfterTakedownDecisions, TakedownBeginDecisions, TakedownEndDecisions, TakedownExecuteTakedownAndDisposeDecisions, TakedownExecuteTakedownDecisions, TakedownGrappleFailedDecisions, TakedownGrapplePreyDecisions
TakedownLeapToPreyDecisions, TakedownReleasePreyDecisions, TakedownSlideToPreyDecisions, TakedownUnmountPreyDecisions
None.
bool IsTakedownAction(CName actionName) RTTIbool IsTakedownAndDispose(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsPowerLevelDifferentialTooHigh(WeakHandle<game.Object> target) RTTIbool ShouldInstantlyBreakFree(WeakHandle<ScriptedPuppet> target) RTTI