TakedownLeapToPreyDecisions class
TakedownLeapToPreyDecisions
Inheritance
Base: LocomotionTakedownDecisions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | scripted |
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToTakedownExecuteTakedown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToTakedownEnd(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool TestTakedownEnterConditions(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CollisionBetweenPlayerAndTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI