GrappleStandDecisions
Base: LocomotionTakedownDecisions
GrappleForceShovePreyDecisions
| Property | Type | |
|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | scripted |
bool ToTakedownExecuteTakedown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToTakedownExecuteTakedownAndDispose(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToGrappleStruggle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsBreakingFreeAllowed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToGrappleBreakFree(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToTakedownUnmountPrey(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI