GrappleStruggleDecisions
Base: LocomotionTakedownDecisions
None.
| Property | Type | |
|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | scripted |
bool ToTakedownExecuteTakedown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToTakedownExecuteTakedownAndDispose(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI