LocomotionGroundDecisions
Base: LocomotionTransition
AbstractLandDecisions, AimWalkDecisions, ClimbDecisions, ClimbLowGravityDecisions, CrouchDecisions, CrouchLowGravityDecisions, DodgeCrouchLowGravityDecisions, DodgeDecisions, DodgeLowGravityDecisions, FelledDecisions
ForceFreezeDecisions, ForceIdleDecisions, ForceWalkDecisions, IdleTier4Decisions, IdleTier5Decisions, InitialDecisions, LadderDecisions, PreCrouchLowGravityDecisions, SprintDecisions, SprintLowGravityDecisions, StandDecisions, StandLowGravityDecisions, StatusEffectDecisions, SwimmingClimbDecisions, SwimmingLadderDecisions, VaultDecisions, WorkspotDecisions
None.
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool CrouchEnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isFFByLine) RTTIbool CrouchExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isFFByLine) RTTIstatic bool CheckCrouchEnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global