VaultDecisions class
VaultDecisions
Inheritance
Base: LocomotionGroundDecisions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
callbackIDs | red.CallbackObject?[] | scripted |
stateBodyDone | bool | scripted |
shouldDisableEnterCondition | bool | scripted |
Functions
bool ObstacleLengthCheck(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, game.PlayerClimbInfo vaultInfo)RTTIbool FitTest(game.stateMachine.GameScriptInterface scriptInterface, Vector4 playerCapsuleDimensions, game.PlayerClimbInfo vaultInfo)RTTIvoid OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIbool OnMeleeLeapChanged(bool value)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIbool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToSlide(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI