ClimbDecisions
Base: LocomotionGroundDecisions
None.
| Property | Type | |
|---|---|---|
stateBodyDone | bool | scripted |
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIbool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ForwardAngleTest(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, game.PlayerClimbInfo climbInfo) RTTIbool TestClimbingPath(game.stateMachine.GameScriptInterface scriptInterface, game.PlayerClimbInfo climbInfo, Vector4 playerPosition) RTTIbool OverlapFitTest(game.stateMachine.GameScriptInterface scriptInterface, game.PlayerClimbInfo climbInfo) RTTI