InventoryGenericItemChooser
Base: ink.WidgetLogicController
InventoryCyberwareItemChooser, InventoryWeaponItemChooser
| Property | Type | |
|---|---|---|
itemContainer | ink.CompoundWidgetReference | scripted |
slotsCategory | ink.WidgetReference | scripted |
slotsRootContainer | ink.WidgetReference | scripted |
slotsRootLabel | ink.TextWidgetReference | scripted |
slotsContainer | ink.CompoundWidgetReference | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
inventoryDataManager | InventoryDataManagerV2? | scripted |
uiScriptableSystem | WeakHandle<UIScriptableSystem> | scripted |
equipmentArea | game.data.EquipmentArea | scripted |
itemDisplay | WeakHandle<InventoryItemDisplayController> | scripted |
slotIndex | int | scripted |
selectedItem | WeakHandle<InventoryItemDisplayController> | scripted |
tooltipsManager | WeakHandle<game.ui.TooltipsManager> | scripted |
transmogCtrlsContainer | ink.CompoundWidgetReference | scripted |
transmogIndicatorCtrl | WeakHandle<TransmogButtonView> | scripted |
transmogIndicator | WeakHandle<ink.Widget> | scripted |
void Bind(WeakHandle<PlayerPuppet> playerArg, InventoryDataManagerV2 inventoryDataManagerArg, game.data.EquipmentArea equipmentAreaArg, int? slotIndexArg, WeakHandle<game.ui.TooltipsManager>? tooltipsManagerArg, bool? showTransmogedIcon) RTTIvoid BindUIScriptableSystem(WeakHandle<UIScriptableSystem> scriptableSystem) RTTICName GetDisplayToSpawn() RTTICName GetSlotDisplayToSpawn() RTTICName GetIntroAnimation() RTTIbool RequestClose() RTTIvoid RefreshItems(bool? overrideClothingSet, int? clothingSetIndex, bool? showTransmogedIcon) RTTIvoid RefreshSelectedItem() RTTIvoid RefreshMainItem(bool? overrideClothingSet, int? clothingSetIndex, bool? showTransmogedIcon) RTTIbool CanEquipVisuals(game.ItemID targetItem) RTTIgame.InventoryItemAttachments?[] GetSlots() RTTIbool ForceDisplayLabel() RTTIvoid RebuildSlots() RTTIbool OnItemInventoryClick(ink.PointerEvent e) RTTIvoid SelectMainItem() RTTIvoid ChangeSelectedItem(WeakHandle<InventoryItemDisplayController> controller) RTTIvoid UnequipItem(WeakHandle<InventoryItemDisplayController> controller) RTTIvoid UnequipItemMods(WeakHandle<InventoryItemDisplayController> controller) RTTIint GetSlotIndex() RTTIWeakHandle<InventoryItemDisplayController> GetSelectedItem() RTTIWeakHandle<InventoryItemDisplayController> GetModifiedItem() RTTIgame.InventoryItemData GetModifiedItemData() RTTIgame.ItemID GetModifiedItemID() RTTITDBID GetSelectedSlotID() RTTIbool OnInventoryItemHoverOver(ink.PointerEvent evt) RTTIbool OnInventoryItemHoverOut(ink.PointerEvent evt) RTTIWeakHandle<InventoryItemDisplayController> GetInventoryItemDisplayControllerFromTarget(ink.PointerEvent evt) RTTIvoid HideTooltips() RTTIgame.data.EquipmentArea GetEquipmentArea() RTTIbool IsAttachmentItem(game.InventoryItemData itemData) RTTIvoid ShowNotification(ScriptGameInstance gameInstance, UIMenuNotificationType type) RTTIUIMenuNotificationType DetermineUIMenuNotificationType() RTTI