InventoryCyberwareItemChooser
Base: InventoryGenericItemChooser
None.
| Property | Type | |
|---|---|---|
leftSlotsContainer | ink.CompoundWidgetReference | scripted |
rightSlotsContainer | ink.CompoundWidgetReference | scripted |
itemData | game.InventoryItemData | scripted |
CName GetDisplayToSpawn() overrideRTTICName GetIntroAnimation() overrideRTTIgame.InventoryItemAttachments?[] GetSlots() overrideRTTIvoid RefreshSelectedItem() overrideRTTIbool RequestClose() overrideRTTIvoid RebuildSlots() overrideRTTIint GetFirstEmptySlotIndex(game.InventoryItemAttachments[] slots) RTTIvoid RefreshMainItem(bool? isClothingSetEquipped, int? clothingSetIndex, bool? showTransmogedIcon) overrideRTTIgame.InventoryItemData GetModifiedItemData() overrideRTTIgame.ItemID GetModifiedItemID() overrideRTTI