InventoryWeaponItemChooser
Base: InventoryGenericItemChooser
None.
| Property | Type | |
|---|---|---|
scopeRootContainer | ink.CompoundWidgetReference | scripted |
magazineRootContainer | ink.CompoundWidgetReference | scripted |
silencerRootContainer | ink.CompoundWidgetReference | scripted |
scopeContainer | ink.CompoundWidgetReference | scripted |
magazineContainer | ink.CompoundWidgetReference | scripted |
silencerContainer | ink.CompoundWidgetReference | scripted |
attachmentsLabel | ink.TextWidgetReference | scripted |
attachmentsContainer | ink.WidgetReference | scripted |
softwareModsLabel | ink.TextWidgetReference | scripted |
softwareModsPush | ink.WidgetReference | scripted |
softwareModsContainer | ink.WidgetReference | scripted |
game.InventoryItemAttachments?[] GetSlots() overrideRTTIvoid RebuildSlots() overrideRTTIbool ForceDisplayLabel() overrideRTTIvoid UpdateModsLabel(game.InventoryItemAttachments[] parts) RTTIink.CompoundWidgetReference GetRootSlotContainerFromType(WeaponPartType partType) RTTIink.CompoundWidgetReference GetSlotContainerFromType(WeaponPartType partType) RTTICName GetAtlasPartFromType(WeaponPartType partType) RTTIWeaponPartType[] GetAllPartsTypes() RTTIgame.InventoryItemAttachments? GetPartDataByType(game.InventoryItemAttachments[] parts, WeaponPartType type) RTTIvoid RebuildParts() RTTICName GetDisplayToSpawn() overrideRTTICName GetIntroAnimation() overrideRTTI