BlackICE Scripting

Component class

sense.Component

Inheritance

Base: ent.IPlacedComponent

Derived

None.

Properties

PropertyType
enableBeingDetectablebool
visibleObjectsense.VisibleObject?
sensorObjectsense.SensorObject?
isEnabledbool
forceDisableUIbool
highLevelCbred.CallbackObject? scripted
reactionCbred.CallbackObject? scripted
wantedLevelChangedCbred.CallbackObject? scripted
highLevelStategame.data.NPCHighLevelState scripted
mainPresetTDBID scripted
secondaryPresetTDBID scripted
puppetBlackboardWeakHandle<game.IBlackboard> scripted
uiWantedBarBBWeakHandle<game.IBlackboard> scripted
hideUIElementsbool scripted
enabledSensesbool scripted
shouldStartDetectingPlayerCachedbool scripted
wasPlayerLastReactionTargetbool scripted
logSourceESenseLogSource scripted
playerTakedownStateCallbackIDred.CallbackObject? scripted
playerUpperBodyStateCallbackIDred.CallbackObject? scripted
playerCarryingStateCallbackIDred.CallbackObject? scripted
playerInPerceptionWeakHandle<PlayerPuppet> scripted

Functions