BlackICE Scripting

RadialWheelController class

RadialWheelController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
radialWeaponsWeaponRadialSlot?[] scripted
inputHintControllerRadialSlot? scripted
activeSlotTooltipRadialSlot? scripted
activeWeaponSlotTooltipRadialSlot? scripted
statusEffectsRadialSlot? scripted
pointerRefink.WidgetReference scripted
activeSlotWeaponRadialSlot? scripted
pointerWeakHandle<PointerController> scripted
activeIndexint scripted
initializedbool scripted
isActivebool scripted
pendingRadialSlotAsyncSpawnCountint scripted
consSlotCachedDatagame.InventoryItemData scripted
gadgetSlotCachedDatagame.InventoryItemData scripted
cyclingActionRegisteredCName scripted
registeredInputHintsgame.ui.InputHintData[] scripted
applyInputHintgame.ui.InputHintData scripted
cycleInputHintDataLeftgame.ui.InputHintData scripted
cycleInputHintDataRightgame.ui.InputHintData scripted
radialModeERadialMode scripted
inventoryManagerInventoryDataManagerV2? scripted
equipmentSystemWeakHandle<EquipmentSystem> scripted
transactionSystemWeakHandle<game.TransactionSystem> scripted
quickSlotBlackboardWeakHandle<game.IBlackboard> scripted
QuickSlotBlackboardDefUI_QuickSlotsDataDef? scripted
axisInputCallbackIDred.CallbackObject? scripted
UISystemBBWeakHandle<game.IBlackboard> scripted
UISystemDefUI_SystemDef? scripted
isInMenuCallbackIDred.CallbackObject? scripted
equipmentUIBlackboardWeakHandle<game.IBlackboard> scripted
EquipmentBlackboardDefUI_EquipmentDef? scripted
equipmentUICallbackIDred.CallbackObject? scripted

Functions