DriverCombatMountedWeaponsEvents
Base: DriverCombatEvents
None.
| Property | Type | |
|---|---|---|
activeWeapons | WeakHandle<game.weapon.Object>[] | scripted |
game.data.ItemType GetVehicleWeaponType(vehicle.BaseObject vehicle) RTTIvoid ApplyWeaponFxScalings() RTTIvoid OnPerspectiveUpdate(game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid SetWeaponPreviews(bool active, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI