BlackICE Scripting

DriverCombatEvents class

DriverCombatEvents

Inheritance

Base: VehicleEventsTransition

Derived

DriverCombatFirearmsEvents, DriverCombatMountedWeaponsEvents

Properties

PropertyType
executionOwnerWeakHandle<game.Object> scripted
ownerWeakHandle<game.Object> scripted
newTargetComponentbool scripted
targetComponentWeakHandle<ent.IPlacedComponent> scripted
vehicleInTPPbool scripted
driverCombatInTPPbool scripted
targetComponentCallbackred.CallbackObject? scripted
vehicleInTPPCallbackred.CallbackObject? scripted
driverCombatInTPPCallbackred.CallbackObject? scripted
curTargetWeakHandle<game.Object> scripted
curTargetHostilebool scripted
highlightDataFocusForcedHighlightData? scripted
requirePerspectiveUpdatebool scripted
aimPressedbool scripted
vehicleManeuversTimefloat scripted
exitReleasedTimefloat scripted

Functions