CollisionExitingDecisions
Base: ExitingDecisions
None.
None.
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid SetBikeForce(game.stateMachine.StateContextScript stateContext, vehicle.BaseObject vehicle, Vector4 collisionForce) RTTI