ExitingDecisions
Base: VehicleTransition
CollisionExitingDecisions, CombatExitingDecisions, CoolExitingDecisions, DeathExitingDecisions, SlideExitingDecisions, SpeedExitingDecisions
None.
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsCoolExitAllowed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI