BlackICE Scripting

StealthMappinController class

game.ui.StealthMappinController

Inheritance

Base: game.ui.InteractionMappinController

Derived

None.

Properties

PropertyType
arrowink.ImageWidgetReference scripted
fillink.WidgetReference scripted
eyeFillWhiteink.WidgetReference scripted
eyeFillBlackink.WidgetReference scripted
markExclamationink.TextWidgetReference scripted
distanceink.TextWidgetReference scripted
mainArtink.WidgetReference scripted
frameink.ImageWidgetReference scripted
eliteFrameNameCName scripted
eliteFrameSizeVector2 scripted
objectMarkerink.WidgetReference scripted
levelIconink.ImageWidgetReference scripted
taggedContainerink.WidgetReference scripted
backgroundink.CompoundWidgetReference scripted
contagiousQuickhackArrowsink.CompoundWidgetReference scripted
statusEffectMainink.WidgetReference scripted
statusEffectIconink.ImageWidgetReference scripted
statusEffectFillink.WidgetReference scripted
statusEffectBackgroundink.WidgetReference scripted
ownerObjectWeakHandle<game.Object> scripted
ownerNPCWeakHandle<NPCPuppet> scripted
ownerDeviceWeakHandle<Device> scripted
mappinWeakHandle<game.map.pins.StealthMappin> scripted
rootWeakHandle<ink.Widget> scripted
canvasWeakHandle<ink.Widget> scripted
nameplateControllerWeakHandle<game.ui.NpcNameplateGameController> scripted
isFriendlybool scripted
isFriendlyFromHackbool scripted
isHostilebool scripted
isAggressivebool scripted
isNCPDbool scripted
isDevicebool scripted
isDronebool scripted
isMechbool scripted
isCamerabool scripted
isTurretbool scripted
isHiddenByQuestbool scripted
hideUIElementsbool scripted
puppetStateBlackboardWeakHandle<game.IBlackboard> scripted
highLevelStategame.data.NPCHighLevelState scripted
numberOfCombatantsint scripted
waitingToExitCombatbool scripted
reactiongame.data.Output scripted
lastStategame.data.NPCHighLevelState scripted
lastReactiongame.data.Output scripted
lastPercentfloat scripted
canSeePlayerbool scripted
squadInCombatbool scripted
archetypeTextureNameCName scripted
isTaggedbool scripted
canHaveObjectMarkerbool scripted
canShowObjectMarkerbool scripted
objectMarkerVisiblebool scripted
nameplateVisiblebool scripted
detectionVisiblebool scripted
inNameplateModebool scripted
objectMarkerFirstShowingbool scripted
statusEffectShowingbool scripted
statusEffectCurrentPriorityfloat scripted
isInCombatWithPlayerbool scripted
animationIsPlayingbool scripted
animationProxyink.anim.Proxy? scripted
nameplateAnimationProxyink.anim.Proxy? scripted
nameplateAnimationIsPlayingbool scripted
reprimandAnimationProxyink.anim.Proxy? scripted
reprimandAnimationIsPlayingbool scripted
reprimandAnimationStategame.ReprimandMappinAnimationState scripted
monowireHackAnimationProxyink.anim.Proxy? scripted
currentAnimStategame.EnemyStealthAwarenessState scripted
c_emptyThresholdfloat scripted
c_awareToCombatThresholdfloat scripted
c_combatToAwareThresholdfloat scripted
c_deviceCombatToAwareThresholdfloat scripted
c_objectMarkerMaxDistancefloat scripted
c_objectMarkerMaxCameraDistancefloat scripted
statusEffectStartTimefloat scripted
statusEffectTextureNamestring scripted

Functions