MappinBaseController class
game.ui.MappinBaseController
Inheritance
Base: ink.WidgetLogicController
Derived
game.ui.BaseMinimapMappinController, game.ui.InteractionMappinController
Properties
| Property | Type | |
|---|---|---|
iconWidget | ink.ImageWidgetReference | |
playerTrackedWidget | ink.WidgetReference | |
scaleWidget | ink.WidgetReference | |
animPlayerTrackedWidget | ink.WidgetReference | scripted |
animPlayerAboveBelowWidget | ink.WidgetReference | scripted |
taggedWidgets | ink.WidgetReference[] | scripted |
Functions
void SetRootVisible(bool visible)RTTIgame.data.MappinUIRuntimeProfile_Record? GetProfile()RTTIWeakHandle<game.map.pins.IMappin> GetMappin()RTTIbool ShouldShowDistance()RTTIbool ShouldShowDisplayName()RTTIvoid SetProjectToScreenSpace(bool projectToScreenSpace)RTTIbool IsClamped()RTTIbool ShouldClamp()RTTIvoid OverrideClamp(bool shouldClamp)RTTIvoid OverrideClampX(bool shouldClamp)RTTIvoid OverrideClampY(bool shouldClamp)RTTIvoid OverrideScaleByDistance(bool shouldScale)RTTIbool IsCustomPositionTracked()RTTIbool IsDelamainTaxiTracked()RTTIbool IsPlayerTracked()RTTIbool IsTracked()RTTIbool IsGPSPortal()RTTIfloat GetDistanceToPlayer()RTTIgame.map.pins.VerticalPositioning GetVerticalRelationToPlayer()RTTIvoid SetIgnorePriority(bool ignore)RTTIvoid RequestForcedUpdate()RTTIvoid UpdateRootState()RTTIvoid UpdateTrackedState()RTTICName ComputeRootState()RTTIWeakHandle<ink.Widget> GetWidgetForNameplateSlot()RTTIGameplayRoleMappinData? GetVisualData()RTTIWeakHandle<animation.Player> GetAnimPlayer_Tracked()RTTIWeakHandle<animation.Player> GetAnimPlayer_AboveBelow()RTTI