StealthMappin class
game.map.pins.StealthMappin
Inheritance
Base: game.map.pins.RuntimeMappin
Derived
None.
Properties
None.
Functions
WeakHandle<game.Object> GetGameObject()RTTIfloat GetDetectionProgress()RTTIvoid GetPrevDetectionProgress()RTTIbool DetectionProgressIncreases()RTTIbool DetectionProgressDecreases()RTTIbool WasDetectionAboveZero()RTTIfloat GetThreatAccuracy()RTTIvoid GetPrevThreatAccuracy()RTTIbool ThreatAccuracyIncreases()RTTIbool ThreatAccuracyDecreases()RTTIEAIAttitude GetAttitudeTowardsPlayer()RTTIgame.map.pins.SenseCone GetSenseCone()RTTIbool IsAlive()RTTIbool IsAggressive()RTTIbool IsScanned()RTTIbool IsTarget()RTTIbool IsTagged()RTTIbool IsPrevention()RTTIbool IsCrowdNPC()RTTIbool IsCombatNPC()RTTIbool IsUsingSenseCone()RTTIbool HasItems()RTTIvoid UpdateSenseCone()RTTIgame.data.NPCRarity GetRarity()RTTIgame.data.NPCHighLevelState GetHighLevelState()RTTIvoid SetVisibleOnMinimap(bool isVisible)RTTIvoid SetVisibleIn3D(bool isVisible)RTTIvoid UnregisterMappin()RTTIvoid UpdateCombatantState(bool isCombatant)RTTIuint GetNumberOfShotAttempts()RTTIbool GetIsDetectionGrowing()RTTIbool HasBeenSeen()RTTIvoid SetIsPulsing(bool isPulsing)RTTIbool CanSeePlayer()RTTIbool IsHighlighted()RTTIvoid SetStealthAwarenessState(game.EnemyStealthAwarenessState state)RTTIgame.EnemyStealthAwarenessState GetStealthAwarenessState()RTTIbool IsSquadInCombat()RTTIuint GetNumberOfCombatants()RTTIuint GetHighestLootQuality()RTTIbool IsNetrunner()RTTIbool IsDevice()RTTIbool IsPlayerInHostileZone()RTTIbool WillReprimand()RTTIbool IsHiddenByQuestOnMinimap()RTTIbool IsHiddenByQuestIn3D()RTTIgame.ReprimandMappinAnimationState GetReprimandAnimationState()RTTIuint GetNPCLevel()RTTIgame.data.ArchetypeType GetArchetype()RTTIfloat GetStatusEffectCurrentPriority()RTTIfloat GetStatusEffectTimeRemaining()RTTIstring GetStatusEffectIconPath()RTTIvoid UpdateObjectMarkerVisibility(bool canHaveObjectMarker, bool isVisible)RTTIbool IsFriendlyFromHack()RTTIbool HasHackingStatusEffect()RTTIbool GetObjectMarkersEnabled()RTTIbool GetNameplateEnabled()RTTIbool HideUIDetection()RTTIbool IsPlayerInterestingFromSecuritySystemPOV()RTTIvoid UpdateObjectMarkerThreshold(float threshold)RTTIvoid UpdateCombatToAwareThreshold(float threshold)RTTIvoid UpdateSenseConeAvailable(bool available)RTTIbool IsPlayerWanted()RTTIbool IsInCombat()RTTIbool HasLootProcessed()RTTIbool GetSkipIntroAnim()RTTI