BlackICE Scripting

MinimapStealthMappinController class

game.ui.MinimapStealthMappinController

Inheritance

Base: game.ui.BaseMinimapMappinController

Derived

None.

Properties

PropertyType
visionConeWidgetink.ImageWidgetReference
stealthMappinWeakHandle<game.map.pins.StealthMappin> scripted
fadeOutAnimink.anim.Proxy? scripted
isTaggedbool scripted
wasVisiblebool scripted
mappinStateCName scripted
preventionStateCName scripted
hasBeenLootedbool scripted
isAggressivebool scripted
detectionAboveZerobool scripted
isAlivebool scripted
wasAlivebool scripted
wasCompanionbool scripted
couldSeePlayerbool scripted
isPreventionbool scripted
isCrowdNPCbool scripted
cautiousbool scripted
shouldShowVisionConebool scripted
isDevicebool scripted
isCamerabool scripted
isTurretbool scripted
isNetrunnerbool scripted
isHackingbool scripted
isSquadInCombatbool scripted
wasSquadInCombatbool scripted
clampingAvailablebool scripted
defaultOpacityfloat scripted
adjustedOpacityfloat scripted
defaultConeOpacityfloat scripted
detectingConeOpacityfloat scripted
highestLootQualityuint scripted
lockLootQualitybool scripted
highLevelStategame.data.NPCHighLevelState scripted
iconWidgetGlitchWeakHandle<ink.Widget> scripted
visionConeWidgetGlitchWeakHandle<ink.Widget> scripted
clampArrowWidgetGlitchWeakHandle<ink.Widget> scripted
puppetStateBlackboardWeakHandle<game.IBlackboard> scripted
isInVehicleStancebool scripted
stanceStateCbred.CallbackObject? scripted
policeChasePrototypeEnabledbool scripted
preventionMinimapMappinComponentPreventionMinimapMappinComponent? scripted
preventionVisionConeColorCName scripted
preventionDetectionDropThresholdfloat scripted
wasMaxDetectionReachedbool scripted
showAnimink.anim.Proxy? scripted
alertedAnimink.anim.Proxy? scripted
preventionAnimProxyink.anim.Proxy? scripted

Functions