MinimapStealthMappinController class
game.ui.MinimapStealthMappinController
Inheritance
Base: game.ui.BaseMinimapMappinController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
visionConeWidget | ink.ImageWidgetReference | |
stealthMappin | WeakHandle<game.map.pins.StealthMappin> | scripted |
fadeOutAnim | ink.anim.Proxy? | scripted |
isTagged | bool | scripted |
wasVisible | bool | scripted |
mappinState | CName | scripted |
preventionState | CName | scripted |
hasBeenLooted | bool | scripted |
isAggressive | bool | scripted |
detectionAboveZero | bool | scripted |
isAlive | bool | scripted |
wasAlive | bool | scripted |
wasCompanion | bool | scripted |
couldSeePlayer | bool | scripted |
isPrevention | bool | scripted |
isCrowdNPC | bool | scripted |
cautious | bool | scripted |
shouldShowVisionCone | bool | scripted |
isDevice | bool | scripted |
isCamera | bool | scripted |
isTurret | bool | scripted |
isNetrunner | bool | scripted |
isHacking | bool | scripted |
isSquadInCombat | bool | scripted |
wasSquadInCombat | bool | scripted |
clampingAvailable | bool | scripted |
defaultOpacity | float | scripted |
adjustedOpacity | float | scripted |
defaultConeOpacity | float | scripted |
detectingConeOpacity | float | scripted |
highestLootQuality | uint | scripted |
lockLootQuality | bool | scripted |
highLevelState | game.data.NPCHighLevelState | scripted |
iconWidgetGlitch | WeakHandle<ink.Widget> | scripted |
visionConeWidgetGlitch | WeakHandle<ink.Widget> | scripted |
clampArrowWidgetGlitch | WeakHandle<ink.Widget> | scripted |
puppetStateBlackboard | WeakHandle<game.IBlackboard> | scripted |
isInVehicleStance | bool | scripted |
stanceStateCb | red.CallbackObject? | scripted |
policeChasePrototypeEnabled | bool | scripted |
preventionMinimapMappinComponent | PreventionMinimapMappinComponent? | scripted |
preventionVisionConeColor | CName | scripted |
preventionDetectionDropThreshold | float | scripted |
wasMaxDetectionReached | bool | scripted |
showAnim | ink.anim.Proxy? | scripted |
alertedAnim | ink.anim.Proxy? | scripted |
preventionAnimProxy | ink.anim.Proxy? | scripted |
Functions
bool OnInitialize()overrideRTTIbool OnUninitialize()RTTIbool OnIntro()overrideRTTIbool OnUpdate()overrideRTTIvoid Intro()overrideRTTIvoid Update()overrideRTTIvoid ToggleVisionConeVisibility(bool shouldShowVisionCone)RTTIvoid UpdateVisionWidgetVisiblity()RTTIvoid RequestUpdateRootState()RTTIvoid UpdateClamping()overrideRTTIvoid UpdateAboveBelowVerticalRelation()overrideRTTICName ComputeRootState()overrideRTTIvoid FadeOut()RTTICName GetStateForAttitude(EAIAttitude attitude, bool canSeePlayer)RTTICName GetPreventionMapinState()RTTIvoid PlayPreventionAnim()RTTIvoid StopPreventionAnim()RTTIbool IsVehicleStance(game.data.NPCStanceState stance)RTTIbool OnStanceStateChanged(int value)RTTIbool OnPreventionAnimLoop(ink.anim.Proxy anim)RTTIbool OnFadeOutAnimFinished(ink.anim.Proxy proxy)RTTI