BlackICE Scripting

WardrobeSetEditorUIController class

WardrobeSetEditorUIController

Inheritance

Base: ink.WidgetLogicController

Derived

None.

Properties

PropertyType
itemsGridWidgetink.WidgetReference scripted
itemGridTextink.TextWidgetReference scripted
sortingDropdownink.WidgetReference scripted
sortingButtonink.WidgetReference scripted
hideFaceButtonink.WidgetReference scripted
hideHeadButtonink.WidgetReference scripted
emptyGridTextink.WidgetReference scripted
wearButtonink.WidgetReference scripted
takeOffButtonink.WidgetReference scripted
resetButtonink.WidgetReference scripted
itemGridClassifierItemModeGridClassifier? scripted
itemGridDataViewWardrobeItemGridView? scripted
itemGridDataSourceink.ScriptableDataSourceWrapper? scripted
tooltipsManagerWeakHandle<game.ui.TooltipsManager> scripted
buttonHintsControllerWeakHandle<ButtonHints> scripted
playerWeakHandle<PlayerPuppet> scripted
InventoryManagerInventoryDataManagerV2? scripted
uiScriptableSystemWeakHandle<UIScriptableSystem> scripted
equipmentSystemWeakHandle<EquipmentSystem> scripted
wardrobeSystemWeakHandle<game.WardrobeSystem> scripted
equipmentAreaCategoryEventQueueEquipmentAreaCategoryCreated?[] scripted
equipmentAreaCategoriesEquipmentAreaCategory?[] scripted
itemsPositionProviderItemPositionProvider? scripted
comparisonResolverItemPreferredComparisonResolver? scripted
wardrobeGameControllerWeakHandle<WardrobeUIGameController> scripted
areaSlotControllersWeakHandle<InventoryItemDisplayController>[] scripted
hiddenEquipmentAreasgame.data.EquipmentArea[] scripted
currentEquipmentAreagame.data.EquipmentArea scripted
currentSetgame.ClothingSet? scripted
setButtonControllerWeakHandle<ClothingSetController> scripted
previewControllerWeakHandle<game.ui.WardrobeSetPreviewGameController> scripted
delaySystemWeakHandle<game.DelaySystem> scripted
delayedTimeoutCallbackIdgame.DelayID scripted
timeoutPeroidfloat scripted
displayContextDataItemDisplayContextData? scripted

Functions