VisionContextDecisions class
VisionContextDecisions
Inheritance
Base: InputContextTransitionDecisions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
vehicleCallbackID | red.CallbackObject? | scripted |
focusCallbackID | red.CallbackObject? | scripted |
vehicleTransition | bool | scripted |
isFocusing | bool | scripted |
visionHoldPressed | bool | scripted |
Functions
void UpdateNeedsToBeChecked()RTTIvoid OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateVisionAction(float value)RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIvoid UpdateVehicleStateValue(int value)RTTIbool OnVehicleStateChanged(int value)RTTIvoid UpdateVisionValue(int value)RTTIbool OnVisionChanged(int value)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI