QuickSlotsHoldEvents class
QuickSlotsHoldEvents
Inheritance
Base: QuickSlotsEvents
Derived
PocketRadioWheelEvents, VehicleInsideWheelEvents, VehicleVisualCustomizationEvents, VehicleWheelEvents, WeaponWheelEvents
Properties
| Property | Type | |
|---|---|---|
holdDirection | EDPadSlot | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid NotifyQuickSlotsManagerButtonHoldEnd(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, EDPadSlot dPadItemDirection, bool tryExecuteCommand)RTTIfloat GetRightStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat GetLeftStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat GetStickAngle(game.stateMachine.ResultFloat stateFloat, game.stateMachine.GameScriptInterface scriptInterface)RTTI