NewPerksScreenLogicController class

NewPerksScreenLogicController

Inheritance

Base: ink.WidgetLogicController

Derived

None.

Properties

PropertyType
perksWidgetsink.WidgetReference[] scripted
gaugeink.WidgetReference scripted
tiersPerkScreenTierInfo[] scripted
animationBoldLineWidgetink.WidgetReference scripted
animationLineWidgetink.WidgetReference scripted
animationGradientWidgetink.WidgetReference scripted
attributeButtonWidgetink.WidgetReference scripted
lockedLineIconink.WidgetReference scripted
unlockedLineIconink.WidgetReference scripted
attributeRequirementTextsink.TextWidgetReference[] scripted
levelRequirementTextsink.TextWidgetReference[] scripted
perksInitializedbool scripted
perksControllersink.ScriptHashMap? scripted
perksContainersControllersink.ScriptHashMap? scripted
perkControllersArrayWeakHandle<NewPerksPerkContainerLogicController>[] scripted
enabledControllersWeakHandle<NewPerksPerkContainerLogicController>[] scripted
initDataNewPerksScreenInitData? scripted
perksListWeakHandle<game.data.NewPerk_Record>[] scripted
playerDevelopmentSystemWeakHandle<PlayerDevelopmentSystem> scripted
playerWeakHandle<PlayerPuppet> scripted
playerDevelopmentDataWeakHandle<PlayerDevelopmentData> scripted
attributePointsint scripted
linksManagerNewPerksRequirementsLinksManager? scripted
gaugeControllerWeakHandle<NewPerksGaugeController> scripted
attributeButtonControllerWeakHandle<NewPerksAttributeButtonController> scripted
buttonHintsControllerWeakHandle<ButtonHints> scripted
dataManagerWeakHandle<PlayerDevelopmentDataManager> scripted
uiScriptableSystemWeakHandle<UIScriptableSystem> scripted
levelsNewPerksGaugePointDetails[] scripted
highlightDataPerkTierHighlight[] scripted
activeProxiesink.anim.Proxy?[] scripted
highlightedWiresink.WidgetReference[] scripted
highlightedPerksWeakHandle<ink.Widget>[] scripted
dimmedWidgetsink.WidgetReference[] scripted
dimProxiesink.anim.Proxy?[] scripted
undimProxiesink.anim.Proxy?[] scripted
isActiveScreenbool scripted
isEspionagebool scripted
unlockAnimDataUnlockAnimData scripted
lineAnimProxyink.anim.Proxy? scripted
buttonMoveAnimProxyink.anim.Proxy? scripted
buttonCustomAnimProxyink.anim.Proxy? scripted
lockAnimProxyink.anim.Proxy? scripted
introFinishedbool scripted
perkHoveredbool scripted
currentHoveredPerkDataNewPerkDisplayData? scripted
gameControllerWeakHandle<NewPerksCategoriesGameController> scripted
sellFailTokenink.GameNotificationToken? scripted
perkToSnapCursorgame.data.NewPerkType scripted
unlockStateint scripted

Functions