MineBarrageProjectile
Base: BaseProjectile
None.
| Property | Type | |
|---|---|---|
landIndicatorFX | game.FxResource | scripted |
fxInstance | game.FxInstance? | scripted |
visualComponent | ent.MeshComponent? | scripted |
onGround | bool | scripted |
onGroundTimer | float | scripted |
weapon | WeakHandle<game.weapon.Object> | scripted |
attack_record | game.data.Attack_Record? | scripted |
detonationTimer | float | scripted |
explosionRadius | float | scripted |
playerPuppet | WeakHandle<PlayerPuppet> | scripted |
mappinID | game.NewMappinID | scripted |
bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIbool OnProjectileInitialize(game.projectile.SetUpEvent eventData) overrideRTTIbool OnTick(game.projectile.TickEvent eventData) RTTIbool OnShoot(game.projectile.ShootEvent eventData) overrideRTTIbool OnShootTarget(game.projectile.ShootTargetEvent eventData) overrideRTTIbool OnCollision(game.projectile.HitEvent eventData) overrideRTTIvoid ReleaseMappin() RTTIvoid Explode() RTTIbool OnHit(game.events.HitEvent evt) overrideRTTI