MeleeStrongAttackEvents
Base: MeleeAttackGenericEvents
None.
| Property | Type | |
|---|---|---|
slowMoSet | bool | scripted |
crouchedAfterLeapAttack | bool | scripted |
EMeleeAttackType GetAttackType() overrideRTTIvoid LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target) RTTIvoid ApplyRelicMeleewareDamageToTarget(game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> playerPuppet, NPCPuppet target) RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnEnterFromMeleeLeap(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExitToMeleeComboAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI