MeleeEventsTransition
Base: MeleeTransition
MeleeAttackGenericEvents, MeleeBodySlamAttackEvents, MeleeDashEvents, MeleeDeflectEvents, MeleeHoldEvents, MeleeLeapEvents, MeleeNotReadyEvents, MeleeParriedEvents, MeleeRumblingEvents, MeleeTargetingEvents
None.
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ToggleWireVisualEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName effectName, bool b) RTTIvoid MeleeTransitionRemoveTriggerEffects(game.GameAudioSystem audioSystem) RTTIVector4 TargetPrediction(Vector4 targetPosition, ScriptedPuppet targetPuppet, float deltaTime, float effectStrength) RTTIvoid CheckThrowableCooldown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI