MeleeLeapEvents class
MeleeLeapEvents
Inheritance
Base: MeleeEventsTransition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
enableVaultFromLeapAttack | bool | scripted |
exitingToMeleeStrongAttack | bool | scripted |
isFinisher | bool | scripted |
isTargetKnockedOver | bool | scripted |
textLayerId | uint | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExitToMeleeStrongAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExitCommon(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid Leap(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat CalculateAdjustmentDuration(float distance)RTTIfloat GetExitTime(game.stateMachine.GameScriptInterface scriptInterface, float leapDuration)RTTI