MeleeChargedHoldEvents
Base: MeleeRumblingEvents
None.
| Property | Type | |
|---|---|---|
clearWeaponCharge | bool | scripted |
effectiveRangeMod | game.StatModifierData_Deprecated? | scripted |
string GetIntensity() overrideRTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExitToMeleeStrongAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExitCommon(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsMonowireQuickhackChargedAttack(game.stateMachine.GameScriptInterface scriptInterface) RTTIfloat GetChargeValuePerSec(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid UpdateEffectiveRange(game.stateMachine.GameScriptInterface scriptInterface, float effectiveRange) RTTI