IronsightGameController class

IronsightGameController

Inheritance

Base: game.ui.IronsightGameController

Derived

HerculesCrosshairtGameController

Properties

PropertyType
playerPuppetWeakHandle<game.Object> scripted
dotink.WidgetReference scripted
ammoink.TextWidgetReference scripted
ammoSpareCountink.TextWidgetReference scripted
rangeink.TextWidgetReference scripted
seeThroughWallsbool scripted
targetAttitudeFriendlyink.WidgetReference scripted
targetAttitudeHostileink.WidgetReference scripted
targetAttitudeEnemyNonHostileink.WidgetReference scripted
weaponDataBBWeakHandle<game.IBlackboard> scripted
targetHitAnimationNameCName scripted
targetHitAnimationink.anim.Proxy? scripted
weaponDataTargetHitBBIDred.CallbackObject? scripted
shootAnimationNameCName scripted
firstEquipAnimationNameCName scripted
shootAnimationink.anim.Proxy? scripted
weaponDataShootBBIDred.CallbackObject? scripted
currentAmmoint scripted
animIntroink.anim.Proxy? scripted
animLoopink.anim.Proxy? scripted
animReloadink.anim.Proxy? scripted
animPerfectChargeink.anim.Proxy? scripted
ActiveWeapongame.SlotWeaponData scripted
weaponItemDatagame.InventoryItemData scripted
originalWeaponWeakHandle<game.weapon.Object> scripted
InventoryManagerInventoryDataManagerV2? scripted
bbWeakHandle<game.IBlackboard> scripted
bbIDred.CallbackObject? scripted
targetWeakHandle<game.Object> scripted
targetBBWeakHandle<game.IBlackboard> scripted
targetRangefloat scripted
targetRangeBBIDred.CallbackObject? scripted
targetAttitudeBBIDred.CallbackObject? scripted
targetAcquiredBBIDred.CallbackObject? scripted
targetRangeObstructedBBIDred.CallbackObject? scripted
targetAcquiredObstructedBBIDred.CallbackObject? scripted
targetRangeDecimalPrecisionuint scripted
targetAttitudeAnimatorWeakHandle<TargetAttitudeAnimationController> scripted
targetAttitudeContainerink.WidgetReference scripted
targetHealthListenerIronsightTargetHealthChangeListener? scripted
compassWeakHandle<CompassController> scripted
compassContainerink.WidgetReference scripted
compass2WeakHandle<CompassController> scripted
compassContainer2ink.WidgetReference scripted
altimeterWeakHandle<AltimeterController> scripted
altimeterContainerink.WidgetReference scripted
weaponBBWeakHandle<game.IBlackboard> scripted
chargebarWeakHandle<ChargebarController> scripted
chargebarContainerink.WidgetReference scripted
chargebarValueChangedred.CallbackObject? scripted
chargebarTriggerModeChangedred.CallbackObject? scripted
ADSContainerink.WidgetReference scripted
ADSAnimatorWeakHandle<AimDownSightController> scripted
playerStateMachineBBWeakHandle<game.IBlackboard> scripted
playerStateMachineUpperBodyBBIDred.CallbackObject? scripted
crosshairStateChangedred.CallbackObject? scripted
perfectChargeIndicatorink.WidgetReference scripted
crosshairStategame.PSMCrosshairStates scripted
isTargetEnemybool scripted
attitudeEAIAttitude scripted
upperBodyStategame.PSMUpperBodyStates scripted

Functions