CompassController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
faceLeft | ink.WidgetReference | scripted |
faceRight | ink.WidgetReference | scripted |
textWidget | ink.TextWidgetReference | scripted |
decimalPrecision | uint | scripted |
faceRightStartPosition | Vector2 | scripted |
faceLeftStartPosition | Vector2 | scripted |
isVertical | bool | scripted |
valueFloat | float | scripted |
playerPuppet | WeakHandle<game.Object> | scripted |
precisionEpsilon | float | scripted |
void OnPlayerAttach(game.Object playerPuppet) RTTIvoid OnPlayerDetach(game.Object playerPuppet) RTTIvoid Update() RTTI