InputContextTransitionEvents
Base: InputContextTransition
AimingContextEvents, BaseContextEvents, DeviceControlContextEvents, LadderEnterContextEvents, UiQuickHackPanelContextEvents, UiRadialContextEvents, VehicleAutodriveContextEvents, VehicleBlockInputContextEvents, VehicleCinematicCameraContextEvents, VehicleCombatContextEvents
VehicleDelamainTaxiContextEvents, VehicleDriverCombatContextEvents, VehicleDriverContextEvents, VehicleNoDriveContextEvents, VehiclePassengerContextEvents, VehicleRemoteControlDriverContextEvents
| Property | Type | |
|---|---|---|
gameplaySettings | WeakHandle<GameplaySettingsSystem> | scripted |
onInputSchemeUpdatedCallback | red.CallbackObject? | scripted |
OnInputHintManagerInitializedChangedCallback | red.CallbackObject? | scripted |
onInputSchemeChanged | bool | scripted |
hasControllerChanged | bool | scripted |
hasControllerSchemeChanged | bool | scripted |
isGameplayInputHintManagerInitialized | bool | scripted |
isGameplayInputHintRefreshRequired | bool | scripted |
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool OnInputSchemeUpdated(uint value) RTTIvoid OnInputHintManagerInitializedChanged(string value) RTTIbool ShouldForceRefreshInputHints(game.stateMachine.StateContextScript stateContext) RTTIvoid ShowBodyCarryInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveBodyCarryInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowLadderInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveLadderInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowTerminalInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveTerminalInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowGenericExplorationInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveGenericExplorationInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowMeleeInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveMeleeInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowRangedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveRangedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowDodgeInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName source) RTTIvoid ShowCrouchInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName source) RTTIvoid ShowVehicleDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveVehicleDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehicleRestrictedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveVehicleRestrictedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehiclePassengerInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveVehiclePassengerInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehicleRemoteControlDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveVehicleRemoteControlDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehicleDriverCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveVehicleDriverCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehicleDriverCombatTPPInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveVehicleDriverCombatTPPInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehicleDriverCombatInputHintsInternal(CName source, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehicleDrawWeaponInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowVehicleExitInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName source) RTTIvoid ShowVehiclePassengerCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveVehiclePassengerCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowAutodriveInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveAutodriveInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowCinematicCameraInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveCinematicCameraInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowDelamainInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveDelamainInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ShowSwimmingInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveSwimmingInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveAllInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetBaseContextInputHints(ActiveBaseContext context, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIActiveBaseContext UpdateWeaponInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ConsumeControllerChange(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ConsumeInputSchemeChange() RTTI