InVehicleCombatDecorator class
InVehicleCombatDecorator
Inheritance
Base: AIVehicleTaskAbstract
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetToChase | WeakHandle<game.Object> | scripted |
vehCommand | AIVehicleChaseCommand? | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIvoid ProcessInitCommands(AIbehaviorScriptExecutionContext context)RTTIAIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIAIVehicleChaseCommand? CreateChaseCommand(WeakHandle<game.Object> newTarget, AIbehaviorScriptExecutionContext context)RTTIvoid ChaseNewTarget(AIbehaviorScriptExecutionContext context, WeakHandle<game.Object> newTarget)RTTI