GetFollowTarget
Base: FollowVehicleTask
None.
| Property | Type | |
|---|---|---|
blackboard | game.IBlackboard? | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context) overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context) overrideRTTI