BlackICE Scripting

FullscreenVendorGameController class

FullscreenVendorGameController

Inheritance

Base: game.ui.MenuGameController

Derived

None.

Properties

PropertyType
TooltipsManagerRefink.WidgetReference scripted
buttonHintsManagerRefink.WidgetReference scripted
playerFiltersContainerink.WidgetReference scripted
vendorFiltersContainerink.WidgetReference scripted
inventoryGridListink.VirtualCompoundWidgetReference scripted
vendorSpecialOffersInventoryGridListink.CompoundWidgetReference scripted
vendorInventoryGridListink.VirtualCompoundWidgetReference scripted
playerInventoryGridScrollink.WidgetReference scripted
vendorInventoryGridScrollink.WidgetReference scripted
notificationRootink.WidgetReference scripted
emptyStockink.WidgetReference scripted
buyWrapperink.WidgetReference scripted
vendorMoneyink.TextWidgetReference scripted
vendorNameink.TextWidgetReference scripted
playerMoneyink.TextWidgetReference scripted
quantityPickerink.WidgetReference scripted
playerSortingButtonink.WidgetReference scripted
vendorSortingButtonink.WidgetReference scripted
sortingDropdownink.WidgetReference scripted
playerBalanceink.WidgetReference scripted
vendorBalanceink.WidgetReference scripted
TooltipsManagerWeakHandle<game.ui.TooltipsManager> scripted
buttonHintsControllerWeakHandle<ButtonHints> scripted
VendorDataManagerVendorDataManager? scripted
playerWeakHandle<PlayerPuppet> scripted
itemTypeSortinggame.data.ItemType[] scripted
InventoryManagerInventoryDataManagerV2? scripted
uiInventorySystemWeakHandle<UIInventoryScriptableSystem> scripted
menuEventDispatcherWeakHandle<ink.MenuEventDispatcher> scripted
playerInventoryitemControllersWeakHandle<InventoryItemDisplayController>[] scripted
vendorInventoryitemControllersWeakHandle<InventoryItemDisplayController>[] scripted
vendorSpecialOfferInventoryitemControllersWeakHandle<InventoryItemDisplayController>[] scripted
playerDataSourceink.ScriptableDataSourceWrapper? scripted
virtualPlayerListControllerWeakHandle<ink.VirtualGridController> scripted
vendorDataSourceink.ScriptableDataSourceWrapper? scripted
virtualVendorListControllerWeakHandle<ink.VirtualGridController> scripted
playerItemsDataViewVendorDataView? scripted
vendorItemsDataViewVendorDataView? scripted
itemsClassifierItemDisplayTemplateClassifier? scripted
totalBuyCostfloat scripted
totalSellCostfloat scripted
rootWeakHandle<ink.Widget> scripted
vendorUserDataVendorUserData? scripted
storageUserDataStorageUserData? scripted
comparisonResolverInventoryItemPreferredComparisonResolver? scripted
sellJunkPopupTokenink.GameNotificationToken? scripted
quantityPickerPopupTokenink.GameNotificationToken? scripted
confirmationPopupTokenink.GameNotificationToken? scripted
itemPreviewPopupTokenink.GameNotificationToken? scripted
VendorBlackboardWeakHandle<game.IBlackboard> scripted
VendorBlackboardDefUI_VendorDef? scripted
VendorUpdatedCallbackIDred.CallbackObject? scripted
craftingBlackboardWeakHandle<game.IBlackboard> scripted
craftingBlackboardDefUI_CraftingDef? scripted
craftingCallbackIDred.CallbackObject? scripted
InventoryBlackboardWeakHandle<game.IBlackboard> scripted
InventoryCallbackUI_InventoryDef? scripted
InventoryAddedBBIDred.CallbackObject? scripted
InventoryRemovedBBIDred.CallbackObject? scripted
playerFilterManagerItemCategoryFliterManager? scripted
vendorFilterManagerItemCategoryFliterManager? scripted
lastPlayerFilterItemFilterCategory scripted
lastVendorFilterItemFilterCategory scripted
uiScriptableSystemWeakHandle<UIScriptableSystem> scripted
uiSystemgame.ui.GameSystemUI? scripted
storageDefStorageBlackboardDef? scripted
storageBlackboardWeakHandle<game.IBlackboard> scripted
itemDropQueuegame.ItemModParams[] scripted
isActivePanelbool scripted
lastItemHoverOverEventItemDisplayHoverOverEvent? scripted
isComparisionDisabledbool scripted
lastRequestIdint scripted
sellQueueVenodrRequestQueueEntry?[] scripted
buyQueueVenodrRequestQueueEntry?[] scripted
boughtQuestItemsgame.ItemData?[] scripted
vendorSoldItemsSoldItemsCache? scripted
vendorUIInventoryItemsUIInventoryItem?[] scripted
playerItemDisplayContextItemDisplayContextData? scripted
vendorItemDisplayContextItemDisplayContextData? scripted
transactionPendingbool scripted
screenDisplayContextScreenDisplayContext scripted
globalSellInputPendingbool scripted
isPopupPendingbool scripted
cursorDataMenuCursorUserData? scripted
pressedItemDisplayWeakHandle<InventoryItemDisplayController> scripted

Functions