FirstEquipDecisions
Base: EquipmentBaseDecisions
None.
| Property | Type | |
|---|---|---|
stateMachineInstanceData | game.stateMachine.StateMachineInstanceData | scripted |
stateMachineInitData | WeakHandle<EquipmentInitData> | scripted |
bool ToEquipped(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI