EquipCycleInitDecisions
Base: EquipmentBaseDecisions
None.
| Property | Type | |
|---|---|---|
stateMachineInstanceData | game.stateMachine.StateMachineInstanceData | scripted |
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToEquipCycle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToUnequipped(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI