Door class

Door

Inheritance

Base: InteractiveDevice

Derived

BunkerDoor, MovableWallScreen, Window

Properties

PropertyType
animationControllerent.AnimationControllerComponent? scripted
triggerComponentgame.StaticTriggerAreaComponent? scripted
triggerSideOnegame.StaticTriggerAreaComponent? scripted
triggerSideTwogame.StaticTriggerAreaComponent? scripted
offMeshConnectionComponentAIOffMeshConnectionComponent? scripted
strongSoloFrameent.MeshComponent? scripted
terminalNetrunner1ent.MeshComponent? scripted
terminalNetrunner2ent.MeshComponent? scripted
terminalTechie1ent.MeshComponent? scripted
terminalTechie2ent.MeshComponent? scripted
ledTechie1game.LightComponent? scripted
ledTechie2game.LightComponent? scripted
ledNetrunner1game.LightComponent? scripted
ledNetrunner2game.LightComponent? scripted
led1game.LightComponent? scripted
led2game.LightComponent? scripted
ledHandle1game.LightComponent? scripted
ledHandle2game.LightComponent? scripted
ledHandle1agame.LightComponent? scripted
ledHandle2agame.LightComponent? scripted
occluderent.IPlacedComponent? scripted
portalLight1game.LightComponent? scripted
portalLight2game.LightComponent? scripted
portalLight3game.LightComponent? scripted
portalLight4game.LightComponent? scripted
playerBlockerent.ColliderComponent? scripted
animFeatureDoorAnimFeatureDoor? scripted
isVisuallyOpenedbool scripted
lastDoorSideint scripted
colorsLedColors scripted
activeSkillcheckLightsgame.LightComponent?[] scripted
allActiveLightsgame.LightComponent?[] scripted
closingAnimationLengthfloat scripted
automaticCloseDelayfloat scripted
doorOpeningTypeEDoorOpeningType scripted
forceOpeningAudioStimRangefloat scripted
openingAudioStimRangefloat scripted
animationTypeEAnimationType scripted
doorTriggerSideEDoorTriggerSide scripted
whoOpenedWeakHandle<game.Object> scripted
openedUsingForcebool scripted
illegalOpenbool scripted
audioForceOpenbool scripted
componentNameCName scripted
playerInWorkspotWeakHandle<PlayerPuppet> scripted

Functions