BunkerDoor
Base: Door
None.
| Property | Type | |
|---|---|---|
loudAnnouncementOpenSoundName | CName | scripted |
halfOpenSoundName | CName | scripted |
glitchingSoundName | CName | scripted |
fastOpenSoundName | CName | scripted |
BunkerDoorControllerPS? GetDevicePS() overrideRTTIBunkerDoorController? GetController() overrideRTTIvoid ResolveGameplayState() overrideRTTIfloat GetOpeningSpeed() overrideRTTIfloat GetOpeningTime() overrideRTTIbool IsInteractedByNPC() RTTIbool OnSetDoorMalfunctioningType(SetDoorMalfunctioningType evt) RTTIvoid InitAnimation(bool? reset) RTTIvoid PlayGlitchingAnimation() RTTIvoid ResetAnimation() RTTIvoid SetUpAnimation() RTTIvoid PlayHalfOpenAnimation() RTTIvoid TriggerMoveDoorStimBroadcaster(StimBroadcasterComponent broadcaster, sense.StimInvestigateData reactionData) overrideRTTIvoid PlayMalfunctionHalfOpen() RTTIvoid InvokePsBusyState(float time) RTTIvoid MakeDoorToBeForceOpen(float delay) RTTIvoid BroadCastOpeningStim(float range) RTTIbool OnMalfunctionHalfOpen(MalfunctionHalfOpen evt) RTTIvoid PlayOpenDoorSound() overrideRTTIvoid SetupOpenDoorAnimationFeatures() overrideRTTI