AnimationControllerComponent class
ent.AnimationControllerComponent
Inheritance
Base: ent.IComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
actionAnimDatabaseRef | byte | |
animDatabaseCollection | anim.AnimDatabaseCollection | |
controlBinding | ent.AnimationControlBinding? |
Functions
void PushEvent(CName eventName)RTTIvoid SetInputFloat(CName inputName, float value)RTTIvoid SetInputInt(CName inputName, int value)RTTIvoid SetInputBool(CName inputName, bool value)RTTIvoid SetInputVector(CName inputName, Vector4 value)RTTIvoid SetInputQuaternion(CName inputName, Quaternion value)RTTIvoid SetUsesSleepMode(bool allowSleepState)RTTIvoid ApplyFeature(CName inputName, anim.AnimFeature value)RTTIfloat GetAnimationDuration(CName animationName)RTTIvoid ScheduleFastForward()RTTIbool PreloadAnimations(CName streamingContextName, bool highPriority)RTTIbool OnSetInputVectorEvent(ent.AnimInputSetterVector evt)RTTIstatic void ApplyFeatureToReplicate(game.Object obj, CName inputName, anim.AnimFeature value, float delay)staticRTTI globalstatic void SetInputVector(game.Object obj, CName inputName, Vector4 value)staticRTTI globalstatic void SetInputVectorToReplicate(game.Object obj, CName inputName, Vector4 value)staticRTTI globalstatic void SetInputIntToReplicate(game.Object obj, CName inputName, int value)staticRTTI globalstatic void SetInputFloat(game.Object obj, CName inputName, float value)staticRTTI globalstatic void SetInputBoolToReplicate(game.Object obj, CName inputName, bool value)staticRTTI globalstatic void PushEventToReplicate(game.Object obj, CName eventName)staticRTTI globalstatic void ApplyFeature(game.Object obj, CName inputName, anim.AnimFeature value, float delay)staticRTTI globalstatic void SetAnimWrapperWeightOnOwnerAndItems(game.Object owner, CName key, float value)staticRTTI globalstatic void ApplyFeatureToReplicateOnHeldItems(game.Object obj, CName inputName, anim.AnimFeature value, float delay)staticRTTI globalstatic void PushEvent(game.Object obj, CName eventName)staticRTTI globalstatic void SetUsesSleepMode(game.Object obj, bool state)staticRTTI globalstatic void SetInputInt(game.Object obj, CName inputName, int value)staticRTTI globalstatic void SetInputBool(game.Object obj, CName inputName, bool value)staticRTTI globalstatic void SetInputFloatToReplicate(game.Object obj, CName inputName, float value)staticRTTI globalstatic void SetAnimWrapperWeight(game.Object obj, CName key, float value)staticRTTI globalstatic void PushEventToObjAndHeldItems(game.Object obj, CName eventName)staticRTTI global