DestroyWeakspot
Base: AIActionHelperTask
None.
| Property | Type | |
|---|---|---|
weakspotIndex | int | scripted |
weakspotComponent | game.WeakspotComponent? | scripted |
weakspotArray | WeakHandle<game.WeakspotObject>[] | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIvoid DestroyWeakspot(AIbehaviorScriptExecutionContext context, WeakHandle<game.WeakspotObject>[] weakspots, int index) RTTI