CraftingMainLogicController class

CraftingMainLogicController

Inheritance

Base: ink.WidgetLogicController

Derived

CraftingLogicController, UpgradingScreenController

Properties

PropertyType
TIME_UNTIL_SELECTIONfloat scripted
rootink.WidgetReference scripted
itemDetailsContainerink.WidgetReference scripted
leftListScrollHolderink.WidgetReference scripted
virtualListContainerink.VirtualCompoundWidgetReference scripted
filterGroupink.WidgetReference scripted
sortingButtonink.WidgetReference scripted
sortingDropdownink.WidgetReference scripted
tooltipContainerink.WidgetReference scripted
itemNameink.TextWidgetReference scripted
itemQualityink.TextWidgetReference scripted
progressBarContainerink.CompoundWidgetReference scripted
progressButtonContainerink.CompoundWidgetReference scripted
blockedTextink.TextWidgetReference scripted
ingredientsListContainerink.CompoundWidgetReference scripted
notificationTypeUIMenuNotificationType scripted
classifierCraftingItemTemplateClassifier? scripted
dataViewCraftingDataView? scripted
dataSourceink.ScriptableDataSourceWrapper? scripted
virtualListControllerWeakHandle<ink.VirtualGridController> scripted
leftListScrollControllerWeakHandle<ink.ScrollController> scripted
ingredientsControllerListWeakHandle<IngredientListItemLogicController>[] scripted
maxIngredientCountint scripted
selectedRecipeRecipeData? scripted
selectedItemDatagame.InventoryItemData scripted
isCraftablebool scripted
filtersint[] scripted
progressButtonControllerWeakHandle<ProgressBarButton> scripted
itemWeaponControllerWeakHandle<InventoryItemDisplayController> scripted
itemIngredientControllerWeakHandle<InventoryItemDisplayController> scripted
doPlayFilterSoundsbool scripted
craftingGameControllerWeakHandle<CraftingMainGameController> scripted
craftingSystemWeakHandle<CraftingSystem> scripted
tooltipsManagerWeakHandle<game.ui.TooltipsManager> scripted
buttonHintsControllerWeakHandle<ButtonHints> scripted
inventoryManagerWeakHandle<InventoryDataManagerV2> scripted
sortingControllerWeakHandle<DropdownListController> scripted
sortingButtonControllerWeakHandle<DropdownButtonController> scripted
isPanelOpenbool scripted
hasSpawnedTooltipbool scripted
currentSelectedWeakHandle<CraftableItemLogicController> scripted
itemTooltipPathred.ResourceReferenceScriptToken scripted
isProcessingbool scripted
DelaySystemWeakHandle<game.DelaySystem> scripted
StatsSystemWeakHandle<game.StatsSystem> scripted
PlayerWeakHandle<PlayerPuppet> scripted
GameScriptGameInstance scripted
firstClickedbool scripted
progressfloat scripted
isFirstOpenbool scripted

Functions