ClimbEvents
Base: LocomotionGroundEvents
| Property | Type | |
|---|---|---|
ikHandEvents | ent.IKTargetAddEvent?[] | scripted |
shouldIkHands | bool | scripted |
framesDelayingAnimStart | int | scripted |
climbedEntity | WeakHandle<ent.Entity> | scripted |
playerCapsuleDimensions | Vector4 | scripted |
game.stateMachine.parameter.TypeClimbParameters? GetClimbParameter(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid CreateIKConstraint(game.stateMachine.GameScriptInterface scriptInterface, world.geometry.HandIKDescriptionResult handData, Vector4 refUpVector, CName ikChainName, ent.Entity climbedEntity) RTTIvoid AddHandIK(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveHandIK(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI