CanTransitionToThrowDecisions class
CanTransitionToThrowDecisions
Inheritance
Base: CarriedObjectDecisions
Derived
AimDecisions, CarryDecisions, PickUpDecisions
Properties
| Property | Type | |
|---|---|---|
throwNPCActionReleasedName | CName | scripted |
throwNPCActionReleasedTime | float | scripted |
canThrow | bool | scripted |
canThrowInitialized | bool | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIbool ValidThrowNPCActionReleased(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateCanThrow(bool canThrow, game.stateMachine.GameScriptInterface scriptInterface)RTTI