BaseHitPrereqCondition class

BaseHitPrereqCondition

Inheritance

Base: IScriptable

Derived

AgentMovingHitPrereqCondition, AmmoStateHitPrereqCondition, AttackSubtypeHitPrereqCondition, AttackTagHitPrereqCondition, AttackTypeHitPrereqCondition, BodyPartHitPrereqCondition, ConsecutiveHitsPrereqCondition, DamageOverTimeTypeHitPrereqCondition, DamageTypeHitPrereqCondition, DismembermentTriggeredHitPrereqCondition

Show 24 more of 34 derived classes

DistanceCoveredHitPrereqCondition, EffectNamePresentHitPrereqCondition, HitFlagHitPrereqCondition, HitIsQuickhackPresentInQueuePrereqCondition, InstigatorTypeHitPrereqCondition, ReactionPresetHitPrereqCondition, SameTargetHitPrereqCondition, SelfHitPrereqCondition, SourceTypeHitPrereqCondition, StatHitPrereqCondition, StatPoolComparisonHitPrereqCondition, StatPoolHitPrereqCondition, StatusEffectPresentHitPrereqCondition, TargetBreachCanGetKilledByDamagePrereqCondition, TargetCanGetKilledByDamagePrereqCondition, TargetKilledHitPrereqCondition, TargetNPCIsCrowdHitPrereqCondition, TargetNPCRarityHitPrereqCondition, TargetNPCTypeHitPrereqCondition, TargetTypeHitPrereqCondition, TriggerModeHitPrereqCondition, WeaponEvolutionHitPrereqCondition, WeaponItemTypeHitPrereqCondition, WeaponTypeHitPrereqCondition

Properties

PropertyType
invertbool scripted
onlyOncePerShotbool scripted
lastAttackTimefloat scripted

Functions